Add main.py
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"""
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Text-based adventure game powered by OpenAI GPT-3.5.
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Usage:
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python main.py
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The game accepts player commands and uses the LLM to generate the next scene or dialogue.
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Interrupt feature:
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Type "pause" to pause the game. The current state will be displayed and you can resume by typing "resume".
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Type "exit" to quit the game.
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Make sure to set the environment variable OPENAI_API_KEY before running.
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"""
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import os
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import json
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import sys
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from pathlib import Path
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import openai
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# Constants
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SYSTEM_PROMPT = (
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"You are a text-based adventure game narrator. "
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"Respond to the player's commands with vivid descriptions, dialogue, and actions. "
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"Maintain continuity and immerse the player in the story. "
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)
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STATE_FILE = Path("game_state.json")
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class AdventureGame:
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def __init__(self, model="gpt-3.5-turbo"):
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self.model = model
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self.history = [] # list of dicts with role and content
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self.last_user_input = ""
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self.load_state()
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def load_state(self):
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if STATE_FILE.exists():
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try:
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data = json.loads(STATE_FILE.read_text())
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self.history = data.get("history", [])
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self.last_user_input = data.get("last_user_input", "")
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print("[Game] Loaded previous state. Type 'resume' to continue.")
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except Exception as e:
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print(f"[Game] Failed to load state: {e}")
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def save_state(self):
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data = {
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"history": self.history,
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"last_user_input": self.last_user_input,
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}
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STATE_FILE.write_text(json.dumps(data))
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def clear_state(self):
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if STATE_FILE.exists():
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STATE_FILE.unlink()
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def generate(self, user_input: str) -> str:
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self.last_user_input = user_input
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# Build messages for chat completion
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messages = [
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{"role": "system", "content": SYSTEM_PROMPT},
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] + self.history + [
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{"role": "user", "content": user_input},
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]
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try:
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response = openai.ChatCompletion.create(
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model=self.model,
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messages=messages,
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temperature=0.7,
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max_tokens=512,
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)
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content = response.choices[0].message.content.strip()
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# Append to history
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self.history.append({"role": "user", "content": user_input})
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self.history.append({"role": "assistant", "content": content})
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self.save_state()
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return content
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except Exception as e:
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return f"[Error] Failed to generate response: {e}"
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def show_state(self):
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print("\n--- Current Game State ---")
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if not self.history:
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print("No history yet.")
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else:
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for msg in self.history:
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role = msg["role"]
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print(f"{role.capitalize()}: {msg['content']}\n")
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print("--- End of State ---\n")
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def run(self):
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print("Welcome to the LLM Adventure Game! Type 'help' for commands.")
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while True:
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try:
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user_input = input("> ").strip()
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except (EOFError, KeyboardInterrupt):
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print("\nExiting game.")
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self.clear_state()
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sys.exit(0)
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if not user_input:
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continue
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if user_input.lower() in ("exit", "quit"):
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print("Goodbye!")
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self.clear_state()
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break
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if user_input.lower() == "help":
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print("Commands: pause, resume, help, exit")
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continue
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if user_input.lower() == "pause":
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print("Game paused. Type 'resume' to continue or 'exit' to quit.")
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self.show_state()
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while True:
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try:
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cmd = input("(paused)> ").strip().lower()
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except (EOFError, KeyboardInterrupt):
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print("\nExiting game.")
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self.clear_state()
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sys.exit(0)
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if cmd == "resume":
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print("Resuming game...")
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break
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if cmd == "exit":
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print("Goodbye!")
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self.clear_state()
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sys.exit(0)
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if cmd == "help":
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print("Commands while paused: resume, exit, help")
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continue
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print("Unknown command while paused. Type 'resume' or 'exit'.")
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continue
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# Regular input
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response = self.generate(user_input)
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print(response)
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if __name__ == "__main__":
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if not os.getenv("OPENAI_API_KEY"):
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print("Error: OPENAI_API_KEY environment variable not set.")
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sys.exit(1)
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openai.api_key = os.getenv("OPENAI_API_KEY")
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game = AdventureGame()
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game.run()
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