Add agent.py
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"""Self‑correcting LangGraph agent.
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The agent receives a *task* string. It executes the task via an
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`unreliable_tool` that sometimes raises a ValueError. After execution
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it asks the LLM (OpenAI or Ollama) to judge whether the *result* is
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correct. If the judge says ``failed`` the agent retries until
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``max_attempts`` is reached.
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The implementation uses LangGraph's low‑level API: a StateGraph
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with three nodes – execute_task, verify_result, handle_error – and a
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simple loop.
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Run the script with:
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python agent.py
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It will ask for a task, then show the attempts and final status.
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"""
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from __future__ import annotations
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import random
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import sys
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from typing import TypedDict
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from langchain_openai import ChatOpenAI
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from langgraph.graph import StateGraph, END
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# ---------------------------------------------------------------------------
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# 1. State definition
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# ---------------------------------------------------------------------------
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class AgentState(TypedDict):
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task: str
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result: str | None
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attempts: int
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status: str # pending | success | failed | max_attempts
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error: str | None
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max_attempts: int
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# ---------------------------------------------------------------------------
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# 2. Unreliable tool – 30 % chance of raising ValueError
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# ---------------------------------------------------------------------------
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def unreliable_tool(task: str) -> str:
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"""Simulate a tool that sometimes fails.
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The function simply returns ``task`` reversed (as a dummy result) but
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raises a ValueError 30 % of the time.
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"""
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if random.random() < 0.3:
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raise ValueError("Simulated tool failure")
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return task[::-1] # dummy "computation"
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# ---------------------------------------------------------------------------
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# 3. LLM judge – asks for "success" or "failed"
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# ---------------------------------------------------------------------------
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llm = ChatOpenAI(temperature=0, model="gpt-4o-mini") # or use Ollama
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async def verify_result(state: AgentState) -> AgentState:
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"""Ask the LLM whether the result is correct.
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The prompt forces the model to answer only "success" or "failed".
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"""
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if state["result"] is None:
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# Should not happen – guard
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state["status"] = "failed"
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return state
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prompt = (
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f"Task: {state['task']}\n"
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f"Result: {state['result']}\n"
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"Is this result correct? Respond with only 'success' or 'failed'."
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)
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response = llm.invoke(prompt)
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verdict = response.content.strip().lower()
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if verdict == "success":
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state["status"] = "success"
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else:
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state["status"] = "failed"
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return state
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# ---------------------------------------------------------------------------
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# 4. Execute task node
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# ---------------------------------------------------------------------------
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async def execute_task(state: AgentState) -> AgentState:
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"""Run the unreliable tool and capture errors."""
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try:
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result = unreliable_tool(state["task"])
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state["result"] = result
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state["error"] = None
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except Exception as exc: # catch ValueError
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state["result"] = None
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state["error"] = str(exc)
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return state
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# ---------------------------------------------------------------------------
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# 5. Handle error / retry node
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# ---------------------------------------------------------------------------
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async def handle_error(state: AgentState) -> AgentState:
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"""Increment attempt counter and decide whether to retry."""
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state["attempts"] += 1
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if state["attempts"] >= state["max_attempts"]:
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state["status"] = "max_attempts"
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else:
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# Reset result and error for next try
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state["result"] = None
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state["error"] = None
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return state
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# ---------------------------------------------------------------------------
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# 6. Build the graph
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# ---------------------------------------------------------------------------
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graph = StateGraph(AgentState)
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# Add nodes
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graph.add_node("execute_task", execute_task)
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graph.add_node("verify_result", verify_result)
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graph.add_node("handle_error", handle_error)
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# Define edges
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# Start → execute_task
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graph.set_entry_point("execute_task")
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# After execution, go to verification
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graph.add_edge("execute_task", "verify_result")
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# Verification outcomes
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# success → END
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# failed → check attempts
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# max_attempts → END
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# We use a conditional edge on the status field
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def verify_cond(state: AgentState):
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return state["status"]
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# Map status to next node
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graph.add_conditional_edges(
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"verify_result",
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verify_cond,
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{
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"success": END,
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"failed": "handle_error",
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"max_attempts": END,
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},
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)
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# From handle_error back to execute_task
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graph.add_edge("handle_error", "execute_task")
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# Compile the graph into a runnable chain
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agent = graph.compile()
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# ---------------------------------------------------------------------------
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# 7. CLI entry point
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# ---------------------------------------------------------------------------
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def main() -> None:
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print("Self‑correcting LangGraph agent demo")
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task = input("Enter a task: ")
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if not task:
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print("No task provided. Exiting.")
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sys.exit(0)
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# Initial state
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state: AgentState = {
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"task": task,
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"result": None,
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"attempts": 1,
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"status": "pending",
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"error": None,
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"max_attempts": 5,
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}
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# Run the chain
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final_state = agent.invoke(state)
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print("\n--- Result ---")
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print(f"Task: {final_state['task']}")
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print(f"Attempts: {final_state['attempts']}")
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print(f"Status: {final_state['status']}")
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if final_state['result']:
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print(f"Result: {final_state['result']}")
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if final_state['error']:
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print(f"Last error: {final_state['error']}")
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if __name__ == "__main__":
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main()
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"
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