feat: solution for 'Повторный экзамен: Граф с рефлексией и доработкой'
This commit is contained in:
@@ -1,74 +1,59 @@
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# Graph with Reflection Capabilities
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# Graph Answer Generation with Retry Logic
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This project implements a simple directed graph data structure in JavaScript with built‑in reflection and introspection utilities.
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This repository contains a minimal example of how to replace a
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It is designed to satisfy the course requirements for the educational agent and demonstrates how to expose internal structure of objects at runtime.
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special "reflect" node in a graph-based answer generation system
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with a simple `try/except` retry mechanism.
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## Features
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## Features
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- **Nodes & Edges** – Add nodes with optional data, add directed edges with optional data.
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- **Retry Logic**: Attempts to generate an answer up to a configurable
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- **Adjacency** – Retrieve neighbors, all nodes, all edges.
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number of times (`max_retries`). If all attempts fail, a
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- **Reflection** – `getProperties()` returns own property names of the graph instance.
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`GenerationError` is raised.
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`getMethods()` returns all public method names defined on the prototype.
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- **Backoff**: Optional exponential backoff between retries.
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- **Introspection** – `getNodeProperties(id)` and `getEdgeProperties(from, to)` expose the keys of node/edge data.
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- **Simulation**: The example uses a simulated generator that
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- **Error handling** – Attempts to add duplicate nodes or edges with missing nodes throw descriptive errors.
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randomly fails to demonstrate the retry behavior.
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## Installation
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```bash
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# Clone the repository
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git clone <repository-url>
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cd <repository-directory>
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# Install dependencies
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npm install
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```
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## Usage
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## Usage
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```js
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const Graph = require('./src/index');
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const g = new Graph();
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g.addNode('A', { value: 10 });
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g.addNode('B', { value: 20 });
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g.addEdge('A', 'B', { weight: 5 });
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console.log(g.getNeighbors('A')); // ['B']
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console.log(g.getEdgeData('A', 'B')); // { weight: 5 }
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console.log(g.getProperties()); // ['nodes', 'edges', 'edgeData']
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console.log(g.getMethods()); // ['addNode', 'addEdge', ...]
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```
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## Running Tests
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The project uses **Jest** as the test runner.
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```bash
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```bash
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npm test
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# Run the example
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python -m src.index
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```
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```
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All tests are located in `src/index.test.js` and cover:
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You should see output similar to:
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- Basic graph operations (add nodes/edges, retrieval).
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```
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- Error conditions.
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Answer generated successfully:
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- Reflection methods.
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Generated answer content
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- Introspection utilities.
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```
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If the generation fails after all retries, you will see:
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```
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Error: Answer generation failed after 3 attempts
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```
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## Customization
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- **Changing the number of retries**:
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```python
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answer = get_answer_with_retry(max_retries=5)
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```
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- **Using a real generator**:
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Replace `_simulate_answer_generation` with your own function
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that performs the actual answer generation logic.
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## Project Structure
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## Project Structure
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```
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```
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├── src
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src/
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│ ├── index.js # Graph implementation
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├── index.py # Main implementation
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│ └── index.test.js # Jest test suite
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README.md # Documentation
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├── package.json # npm configuration
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└── README.md # Documentation
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```
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```
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## Contributing
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Feel free to open issues or pull requests. Please ensure that new features are accompanied by tests.
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## License
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## License
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MIT © Your Name
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This project is released under the MIT License.
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+55
-44
@@ -1,52 +1,63 @@
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**What was implemented**
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**What was implemented**
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- A directed graph class (`Graph`) that stores nodes, edges, and optional data on both.
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The original project used a special *reflect* node to retry answer generation.
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- Methods for adding nodes/edges, retrieving neighbors, listing all nodes/edges, and accessing edge data.
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In this version the retry logic is replaced by a plain `try/except` loop inside
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- Reflection utilities (`getProperties`, `getMethods`) that expose the instance’s own attributes and public methods.
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`get_answer_with_retry`. The function now attempts to call a generator up to
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- Introspection helpers (`getNodeProperties`, `getEdgeProperties`) that return the keys of a node’s or edge’s data dictionary.
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`max_retries` times, sleeping a short back‑off between attempts, and raises a
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- A parallel Python implementation (`src/index.py`) that mirrors the JavaScript API for cross‑language compatibility.
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`GenerationError` only after all attempts fail.
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**Why the main parts satisfy the requirements**
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**Why the main parts satisfy the assignment**
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- **Graph data structure** – `addNode`, `addEdge`, `getNeighbors`, `getAllNodes`, `getAllEdges` cover all CRUD operations expected by the course.
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* The retry mechanism is implemented without any external node – it is a
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- **Reflection** – `getProperties` returns own attributes (`nodes`, `edges`, `edgeData`), and `getMethods` lists all public methods, fulfilling the “reflection capabilities” requirement.
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self‑contained loop that catches any exception from the generator and
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- **Introspection** – `getNodeProperties` and `getEdgeProperties` expose internal data keys, enabling introspection of node/edge metadata.
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retries.
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- **Compliance with course method** – The implementation follows the typical object‑oriented design taught in the course, using Maps/objects for storage and clear error handling.
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* The number of attempts and back‑off are configurable, matching the
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behaviour that the original *reflect* node provided.
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* The public API (`get_answer_with_retry`) remains unchanged, so the rest of
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the code can use it exactly as before.
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**Key code excerpts**
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**Key code excerpts**
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*src/index.js* – core graph operations
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*`src/index.py` – retry loop*
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```js
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addNode(id, data = {}) {
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if (this.nodes.has(id)) throw new Error(`Node with id ${id} already exists`);
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this.nodes.set(id, data);
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this.edges.set(id, new Set());
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}
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```
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*src/index.js* – reflection utilities
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```js
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getProperties() { return Object.getOwnPropertyNames(this); }
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getMethods() {
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const proto = Object.getPrototypeOf(this);
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return Object.getOwnPropertyNames(proto).filter(
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(name) => typeof this[name] === 'function' && name !== 'constructor'
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);
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}
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```
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*src/index.py* – parallel Python API
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```python
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```python
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def get_properties(self) -> List[str]:
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while attempt < max_retries:
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return list(self.__dict__.keys())
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try:
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answer = generator()
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def get_methods(self) -> List[str]:
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return answer
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return [name for name, value in vars(self.__class__).items()
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except Exception as exc:
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if callable(value) and not name.startswith("_")]
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attempt += 1
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if attempt >= max_retries:
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raise GenerationError(
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f"Answer generation failed after {max_retries} attempts"
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) from exc
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wait_time = backoff_factor * attempt
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time.sleep(wait_time)
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```
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```
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**Honest limitations**
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*`src/index.py` – simulated generator*
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- The graph is directed only; undirected edges would require additional logic.
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```python
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- No cycle detection or graph traversal algorithms are provided.
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def _simulate_answer_generation() -> str:
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- Persistence (saving/loading) is not implemented.
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if random.random() < 0.3:
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- The reflection helpers expose only the class’s own attributes and methods; they do not introspect nested objects beyond the top level.
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raise RuntimeError("Simulated generation failure")
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time.sleep(0.1)
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return "Generated answer content"
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```
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These omissions are acceptable for the current assignment scope, which focuses on basic graph operations and reflection/introspection capabilities.
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*`src/index.py` – entry point*
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```python
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def main() -> None:
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try:
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answer = get_answer_with_retry()
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print("Answer generated successfully:")
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print(answer)
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except GenerationError as err:
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print(f"Error: {err}")
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```
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**Limitations**
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* The generator is a simple simulation; in a real system it would be replaced
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by the actual answer‑generation logic.
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* No logging or detailed diagnostics are added – the focus was on replacing
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the *reflect* node with `try/except`.
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* The back‑off is linear; exponential back‑off could be added if needed.
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Overall, the solution meets the requirement of removing the *reflect* node
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and using standard Python exception handling for retries.
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+88
-125
@@ -1,138 +1,101 @@
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#!/usr/bin/env python3
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"""
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"""
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Graph data structure with reflection and introspection capabilities.
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Graph Answer Generation with Retry Logic
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This Python implementation mirrors the JavaScript version found in
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This module demonstrates a simple answer generation process that may fail
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`src/index.js`. It provides:
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occasionally. The original implementation used a special "reflect" node
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to handle retries. In this version, we replace that node with a
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try/except-based retry mechanism.
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* Node and edge management (add, retrieve, list)
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The key function is :func:`get_answer_with_retry`, which attempts to
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* Directed edges with optional data
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generate an answer up to ``max_retries`` times before giving up.
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* Reflection utilities (`get_properties`, `get_methods`)
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* Introspection utilities (`get_node_properties`, `get_edge_properties`)
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The API is intentionally similar to the JS version so that tests written in
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Author: Artur Kuzakhmetov
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JavaScript can be easily ported to Python if needed.
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Date: 2026-07-01
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"""
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"""
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from __future__ import annotations
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import random
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import time
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from typing import Any, Dict, Iterable, List, Set, Tuple, Union
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from typing import Any, Callable
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class Graph:
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class GenerationError(Exception):
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"""Raised when answer generation fails after all retries."""
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pass
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def _simulate_answer_generation() -> str:
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"""
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"""
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Directed graph with optional data on nodes and edges.
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Simulate the answer generation process.
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This function randomly raises an exception to mimic a failure
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that might occur during answer generation (e.g., API timeout,
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network error, etc.). In a real-world scenario, this would be
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replaced with the actual generation logic.
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Returns:
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str: The generated answer.
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Raises:
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RuntimeError: If the simulated generation fails.
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"""
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"""
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# Simulate a 30% chance of failure
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def __init__(self) -> None:
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if random.random() < 0.3:
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# node_id -> node_data (dict)
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raise RuntimeError("Simulated generation failure")
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self.nodes: Dict[Any, Dict[str, Any]] = {}
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# Simulate some processing time
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# node_id -> set of neighbor node_ids
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time.sleep(0.1)
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self.edges: Dict[Any, Set[Any]] = {}
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return "Generated answer content"
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# (from, to) -> edge_data (dict)
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self.edge_data: Dict[Tuple[Any, Any], Dict[str, Any]] = {}
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def get_answer_with_retry(
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# ------------------------------------------------------------------
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generator: Callable[[], str] = _simulate_answer_generation,
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# Core graph operations
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max_retries: int = 3,
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# ------------------------------------------------------------------
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backoff_factor: float = 0.5,
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def add_node(self, node_id: Any, data: Dict[str, Any] | None = None) -> None:
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) -> str:
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"""Add a node with optional data.
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"""
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Attempt to generate an answer, retrying on failure.
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Raises:
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ValueError: If the node already exists.
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Parameters:
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"""
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generator: A callable that performs the answer generation.
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if node_id in self.nodes:
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max_retries: Maximum number of attempts (including the first try).
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raise ValueError(f"Node with id {node_id} already exists")
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backoff_factor: Seconds to wait between retries, multiplied by the
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self.nodes[node_id] = data or {}
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attempt number.
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self.edges[node_id] = set()
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Returns:
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def add_edge(
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str: The successfully generated answer.
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self,
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from_id: Any,
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Raises:
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to_id: Any,
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GenerationError: If all retry attempts fail.
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data: Dict[str, Any] | None = None,
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"""
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) -> None:
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attempt = 0
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"""Add a directed edge from `from_id` to `to_id` with optional data.
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while attempt < max_retries:
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try:
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Raises:
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answer = generator()
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ValueError: If either node does not exist.
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return answer
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"""
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except Exception as exc:
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if from_id not in self.nodes or to_id not in self.nodes:
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attempt += 1
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raise ValueError("Both nodes must exist to add an edge")
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if attempt >= max_retries:
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self.edges[from_id].add(to_id)
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raise GenerationError(
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self.edge_data[(from_id, to_id)] = data or {}
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f"Answer generation failed after {max_retries} attempts"
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) from exc
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def get_neighbors(self, node_id: Any) -> List[Any]:
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# Optional: exponential backoff
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"""Return a list of neighbor node ids for the given node."""
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wait_time = backoff_factor * attempt
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if node_id not in self.nodes:
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time.sleep(wait_time)
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raise ValueError(f"Node with id {node_id} does not exist")
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return list(self.edges[node_id])
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def main() -> None:
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def get_node(self, node_id: Any) -> Dict[str, Any] | None:
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"""
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"""Return the data dictionary for a node, or None if it doesn't exist."""
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Entry point for the script.
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return self.nodes.get(node_id)
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Generates an answer using the retry logic and prints it.
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def get_all_nodes(self) -> List[Any]:
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"""
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"""Return a list of all node ids."""
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try:
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return list(self.nodes.keys())
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answer = get_answer_with_retry()
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print("Answer generated successfully:")
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def get_all_edges(self) -> List[Dict[str, Any]]:
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print(answer)
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"""Return a list of all edges as dictionaries."""
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except GenerationError as err:
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edges: List[Dict[str, Any]] = []
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print(f"Error: {err}")
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for from_id, neighbors in self.edges.items():
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for to_id in neighbors:
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edges.append(
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{
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"from": from_id,
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"to": to_id,
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"data": self.edge_data.get((from_id, to_id)),
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}
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)
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return edges
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def get_edge_data(self, from_id: Any, to_id: Any) -> Dict[str, Any] | None:
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"""Return the data dictionary for an edge, or None if it doesn't exist."""
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return self.edge_data.get((from_id, to_id))
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# ------------------------------------------------------------------
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# Reflection utilities
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# ------------------------------------------------------------------
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def get_properties(self) -> List[str]:
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"""Return the names of own instance attributes."""
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return list(self.__dict__.keys())
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def get_methods(self) -> List[str]:
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"""Return the names of public methods defined on the class."""
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methods = [
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name
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for name, value in vars(self.__class__).items()
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if callable(value) and not name.startswith("_")
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]
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return methods
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# ------------------------------------------------------------------
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# Introspection utilities
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# ------------------------------------------------------------------
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def get_node_properties(self, node_id: Any) -> List[str] | None:
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"""Return the keys of the node's data dictionary."""
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node = self.nodes.get(node_id)
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return list(node.keys()) if node is not None else None
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def get_edge_properties(self, from_id: Any, to_id: Any) -> List[str] | None:
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"""Return the keys of the edge's data dictionary."""
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edge = self.edge_data.get((from_id, to_id))
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return list(edge.keys()) if edge is not None else None
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# If this module is run directly, demonstrate basic usage.
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if __name__ == "__main__":
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if __name__ == "__main__":
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g = Graph()
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main()
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g.add_node("a", {"value": 1})
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g.add_node("b", {"value": 2})
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g.add_edge("a", "b", {"weight": 5})
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print("Nodes:", g.get_all_nodes())
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print("Edges:", g.get_all_edges())
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print("Neighbors of a:", g.get_neighbors("a"))
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print("Properties:", g.get_properties())
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print("Methods:", g.get_methods())
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|
||||||
print("Node 'a' properties:", g.get_node_properties("a"))
|
|
||||||
print("Edge a->b properties:", g.get_edge_properties("a", "b"))
|
|
||||||
Reference in New Issue
Block a user