feat: solution for 'текстовая игра на основе llm + interrupt'

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```
# Interactive ChooseYourOwnAdventure
# Текстовая игра на основе LLM + interrupt
This project demonstrates a simple text adventure game that uses an LLM (OpenAI) to generate a story opening, presents the user with three choices, and then continues the story based on the chosen option.
The flow is built with **LangGraph** and uses **interrupts** to pause the graph and wait for user input in the console.
## Описание
## Features
Это простая консольная игра «Выбери свою историю», где генеративная модель (LLM) создаёт начало истории и варианты действий, а пользователь выбирает один из них. После выбора модель генерирует короткую концовку.
- Generates a short opening and three distinct choices using an LLM.
- Pauses execution with an interrupt and presents the choices via a console menu.
- Resumes the graph with the users selection and generates a short ending.
- Stores the entire story (topic, opening, choice, ending) in a JSON file.
## Prerequisites
## Требования
- Python 3.10+
- An OpenAI API key. Set it in your environment:
- OpenAI API ключ (или другая модель, настроенная через LangChain)
## Установка
```bash
export OPENAI_API_KEY="sk-..."
```
## Installation
```bash
# Clone the repository
git clone https://github.com/yourusername/interactive-adventure.git
cd interactive-adventure
# Create a virtual environment (optional but recommended)
python -m venv .venv
source .venv/bin/activate # On Windows: .venv\Scripts\activate
# Install dependencies
git clone https://git.brojs.ru/kuzakhmetovartur/tekstovaya-igra-na-osnove-llm-interrupt
cd tekstovaya-igra-na-osnove-llm-interrupt
python -m venv venv
source venv/bin/activate # Windows: venv\Scripts\activate
pip install -r requirements.txt
```
## Usage
Создайте файл `.env` в корне проекта и добавьте ваш ключ:
```
OPENAI_API_KEY=sk-...
```
## Запуск
```bash
python src/main.py
```
You will be prompted to enter a topic for the adventure.
After the LLM generates the opening and choices, a menu will appear.
Select an option, and the story will continue with a short ending.
The final story will be printed to the console and saved to `adventure_story.json`.
Игра начнётся в консоли. После появления вопросов выберите вариант, используя клавиши со стрелками, и нажмите `Enter`.
## Project Structure
## Как работает
```
interactive-adventure/
├── src/
│ └── main.py # Main application logic
├── requirements.txt # Python dependencies
└── README.md # Documentation
```
1. **intro_node** – генерирует завязку и три варианта действий.
2. **interrupt** – приостанавливает выполнение и передаёт варианты пользователю.
3. **ending_node** – после выбора пользователя генерирует короткую концовку.
## Customization
Граф реализован с помощью `langgraph`, а прерывание обрабатывается через `interrupt(...)`. Состояние сохраняется в `InMemorySaver`, поэтому можно приостановить и возобновить игру в любой момент.
- **LLM Model**: Change the `model` parameter in `ChatOpenAI` inside `src/main.py` to use a different model.
- **Prompt Templates**: Modify the prompt strings in `generate_scene_and_choices` and `generate_ending` to tweak the story style.
- **Number of Choices**: Adjust the parsing logic if you want more or fewer options.
## Лицензия
## License
MIT License
```
MIT
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```
langgraph
langgraph==0.0.34
langchain==1.2.10
langchain-openai==1.1.9
questionary
python-dotenv
```
questionary==1.10.0
python-dotenv==1.0.1
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from typing import TypedDict, List, Dict, Any
import re
from langgraph.graph import StateGraph, START
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import interrupt
from langchain_openai import ChatOpenAI
class StoryState(TypedDict):
theme: str
intro: str
options: List[str]
choice: str
ending: str
def parse_llm_output(text: str) -> (str, List[str]):
"""
Parses LLM output into intro text and list of options.
Expected format: first line intro, second line options separated by commas or numbered list.
"""
lines = [line.strip() for line in text.strip().splitlines() if line.strip()]
if not lines:
return "", []
intro = lines[0]
options_line = lines[1] if len(lines) > 1 else ""
options: List[str] = []
if options_line:
# Try comma separated
if "," in options_line:
options = [opt.strip() for opt in options_line.split(",") if opt.strip()]
else:
# Numbered list
for line in options_line.splitlines():
line = line.strip()
if not line:
continue
# Remove leading number and dot
m = re.match(r"^\d+\.?\s*(.*)", line)
if m:
options.append(m.group(1).strip())
else:
options.append(line)
return intro, options
def intro_node(state: StoryState) -> Dict[str, Any]:
theme = state.get("theme", "Приключение в лесу")
llm = ChatOpenAI(temperature=0.7)
prompt = (
f"Тема: {theme}. "
"Придумай короткую завязку (2–3 предложения) и ровно 3 варианта поступка героя. "
"Ответь в формате: сначала текст завязки, затем строка с вариантами через запятую или пронумерованный список."
)
response = llm.invoke(prompt)
text = response.content
intro, options = parse_llm_output(text)
return {
"intro": intro,
"options": options,
"text": intro,
"__interrupt__": {
"type": "choice",
"question": f"{intro}\nЧто делаем?",
"options": options
}
}
def ending_node(state: StoryState) -> Dict[str, Any]:
intro = state.get("intro", "")
choice = state.get("choice", "")
llm = ChatOpenAI(temperature=0.7)
prompt = (
f"Завязка: {intro}\n"
f"Выбор пользователя: {choice}\n"
"Допиши короткую концовку (2–3 предложения)."
)
response = llm.invoke(prompt)
ending = response.content.strip()
return {
"ending": ending,
"text": ending
}
def build_graph(checkpoint: InMemorySaver) -> StateGraph[StoryState]:
graph = StateGraph(StoryState, checkpoint=checkpoint)
graph.add_node("intro", intro_node)
graph.add_node("ending", ending_node)
graph.set_entry_point("intro")
graph.add_edge("intro", "ending")
return graph
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```python
#!/usr/bin/env python3
"""
Interactive choose-your-own-adventure using LangGraph, OpenAI LLM, and console interrupts.
"""
import os
from typing import TypedDict, List
import questionary
from langgraph.graph import StateGraph
import uuid
from dotenv import load_dotenv
from graph import build_graph
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import interrupt
from langchain_openai import ChatOpenAI
from langchain.prompts import PromptTemplate
from langchain.schema import HumanMessage
import questionary
# Ensure OpenAI key is set
OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
if not OPENAI_API_KEY:
raise RuntimeError("Please set the OPENAI_API_KEY environment variable.")
# -----------------------------
# State definition
# -----------------------------
class AdventureState(TypedDict):
topic: str
opening: str
choices: List[str]
choice: str
ending: str
# -----------------------------
# LLM setup
# -----------------------------
llm = ChatOpenAI(
model="gpt-4o-mini",
temperature=0.7,
api_key=OPENAI_API_KEY,
)
# -----------------------------
# Node: Generate opening and choices
# -----------------------------
def generate_scene_and_choices(state: AdventureState) -> AdventureState:
topic = state["topic"]
prompt = PromptTemplate(
input_variables=["topic"],
template=(
"You are a creative storyteller. "
"Topic: {topic}. "
"Write a short opening (23 sentences) and exactly three distinct choices for the hero. "
"Respond with the opening first, then a numbered list of the choices. "
"Example format:\n"
"Opening: ...\n"
"1. ...\n"
"2. ...\n"
"3. ..."
),
)
messages = [HumanMessage(content=prompt.format(topic=topic))]
response = llm.invoke(messages)
text = response.content.strip()
# Parse opening and choices
lines = [line.strip() for line in text.splitlines() if line.strip()]
opening_line = lines[0]
if opening_line.lower().startswith("opening:"):
opening = opening_line[len("opening:"):].strip()
else:
opening = opening_line
choices = []
for line in lines[1:]:
if len(line) >= 2 and line[0].isdigit() and line[1] in {".", ":"}:
choice_text = line.split(" ", 1)[1].strip()
choices.append(choice_text)
else:
choices.append(line)
state["opening"] = opening
state["choices"] = choices
return state
# -----------------------------
# Node: Interrupt for user choice
# -----------------------------
def interrupt_choice(state: AdventureState) -> AdventureState:
question = f"{state['opening']}\n\nWhat do you do?"
payload = {
"type": "choice",
"question": question,
"options": state["choices"],
}
# The interrupt will pause the graph and return a dict with "__interrupt__" key
return interrupt(payload)
# -----------------------------
# Node: Generate ending
# -----------------------------
def generate_ending(state: AdventureState) -> AdventureState:
prompt = PromptTemplate(
input_variables=["opening", "choice"],
template=(
"You are a creative storyteller. "
"Opening: {opening}\n"
"The hero chose: {choice}\n"
"Write a short ending (23 sentences) that concludes the story."
),
)
messages = [HumanMessage(content=prompt.format(opening=state["opening"], choice=state["choice"]))]
response = llm.invoke(messages)
state["ending"] = response.content.strip()
return state
# -----------------------------
# Build the graph
# -----------------------------
def build_graph() -> StateGraph[AdventureState]:
graph = StateGraph(AdventureState)
graph.add_node("generate_scene_and_choices", generate_scene_and_choices)
graph.add_node("interrupt_choice", interrupt_choice)
graph.add_node("generate_ending", generate_ending)
graph.set_entry_point("generate_scene_and_choices")
graph.add_edge("generate_scene_and_choices", "interrupt_choice")
graph.add_edge("interrupt_choice", "generate_ending")
graph.add_edge("generate_ending", "__end__")
return graph
# -----------------------------
# Main execution
# -----------------------------
def main() -> None:
topic = questionary.text("Enter a topic for your adventure:").ask()
if not topic:
print("No topic provided. Exiting.")
return
# Initial state
state: AdventureState = {
"topic": topic,
"opening": "",
"choices": [],
"choice": "",
"ending": "",
}
graph = build_graph()
# Use an in-memory checkpoint to allow resuming after interrupt
def main():
load_dotenv()
checkpoint = InMemorySaver()
compiled = graph.compile(checkpointer=checkpoint)
# Run the graph, handling interrupts manually
config = {"configurable": {"thread_id": "adventure_thread"}}
while True:
result = compiled.run(state, config=config)
# If an interrupt occurs, handle it
if "__interrupt__" in result:
interrupt_data = result["__interrupt__"]
# Prompt user for choice
choice = questionary.select(
interrupt_data["question"],
choices=interrupt_data["options"]
).ask()
if not choice:
print("No choice selected. Exiting.")
graph = build_graph(checkpoint)
thread_id = str(uuid.uuid4())
config = {"configurable": {"thread_id": thread_id}}
print("=== Начало истории ===")
# Start the graph and handle interrupt
stream = graph.stream(config=config)
for chunk in stream:
if "__interrupt__" in chunk:
payload = chunk["__interrupt__"]
if payload.get("type") == "choice":
question = payload.get("question", "")
options = payload.get("options", [])
if not options:
print("Нет вариантов выбора.")
return
choice = questionary.select(question, choices=options).ask()
if choice is None:
print("Выход из игры.")
return
# Resume graph with the chosen option
resume_config = {"configurable": {"thread_id": thread_id, "choice": choice}}
for resume_chunk in graph.stream(resume_config):
if "__interrupt__" in resume_chunk:
print("Unexpected interrupt during ending.")
return
text = resume_chunk.get("text", "")
if text:
print(text, end="")
break
state["choice"] = choice
continue
# If the graph has finished, print the ending
if "ending" in result:
print("\n" + result["ending"])
break
else:
text = chunk.get("text", "")
if text:
print(text, end="")
# After finishing, print the ending
final_state = checkpoint.get_state(thread_id)
ending = final_state.get("ending", "")
if ending:
print("\n\n=== Концовка ===")
print(ending)
else:
print("\nКонцовка не найдена.")
if __name__ == "__main__":
main()
```
main()